"This is the maximum distance that players in a Fireteam can stray from one another as they explore and tackle the challenges of Zeta Halo." At around 800 feet, you will get a warning to return to the team, and if you ignore that you will be killed and respawn back to your nearest teammate. "We have established what is called “Area-Of-Operations (AOO)," Mulkey explained. With Zeta Halo being a pretty large open world, 343 has said that you and your co-op buddy won't be able to stray too far from one another to ensure you play together. To ensure players aren't taking on missions further along in the story that they haven't unlocked, 343 is using a system it calls 'No Spartan Left Behind.' Mulkey says that "When players join the Fireteam and choose their save slots to play on, the game aggregates the states of all missions across those saves and sets up a world state in which any missions completed by all Fireteam members are marked as complete while any missions not completed by all are marked as incomplete." This will reset the mission and teleport you and your teammate to play through the mission. In both solo and co-op play, after you open your Tac-Map, you will be able to highlight a completed mission and then choose to replay it on whatever difficulty you choose. One major addition coming with the campaign network co-op update (which is expected to drop in late August) is Mission Replay, which will finally allow you to go back and pick up any collectables you missed the first time around. Gone are the days of playing someone else's game while earning no progress." "I could be playing Solo campaign, jump into a Co-Op session for a few hours, then launch back into Solo play and all the mission progress, acquired collectables, equipment found, achievements earned, and upgrades made in either session would be intact. "This meant that all progress made in the game, regardless of it being through Solo or Co-Op play, would be retained. "The goal going in was to ‘allow everyone to play their campaigns together,'" Mulkey said. Keep in mind, there is a maximum distance players can stray away from each other, which is currently set at 1,000 feet (0.3 km).While some online co-op games only count the progress made by the party leader, in Halo Infinite, 343 has confirmed that progress will track for everyone in the team (up to four players) as you play. All progress made within co-op will be carried over when players go back to their own campaigns too. Replays can be accessed via the TacMap while in-game in the open world.Ĭooperative play supports four players and cross-play, meaning the Fire Team can have players from PC, Xbox One, and Xbox Series X|S (and cloud) platforms all together. ![]() Both Xbox and PC players with access can now jump in to experience the campaign of Halo Infinite officially in co-op for the first time.ģ43 Industries has also attached the upcoming Mission Replay feature onto this flight too, letting players go back and redo previous escapades of Master Chief and Cortana. ![]() Although the exact timing was in the air for a while, the flight has officially kicked off. 343 Industries announced earlier this month that a network test of its highly-anticipated cooperative play feature for Halo Infinite is coming this week.
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